The Cannon isn't too difficult to understand: Conger Rockets were available from the campaign. This upgrade increases the armor (health) of the module by 25%, increases the number of weapon & special slots by one each, and also increases the maximum weight allowed.īuilding a new module starts with two basic weapon options: the Culverin Cannon and the Titan Mortar. Upgrading the module will allow more equipment to be mounted to the module This upgrade shows about a 25% increase in damage. Upgrading the weapon will make it hit harder - the Level 1 to Level 2 upgrade looks like this: Within a Weapon module, you can upgrade the module, or upgrade the weapon. You can see that there are 10 slots for Weapon modules, and 1 slot each for a Bridge and Engine. The basic view of the Hyperion looks like this: Once complete, those tokens are useless for building and refitting modules on your Hyperion. The first thing I want to get out there is that the Hyperion Build tokens only work as your Hyperion is being built in the Gantry. I still haven't done much with my Mega - I don't consider myself an expert in Mega Ship Combat, but I'll share what I know and hopefully this article will help you avoid big mistakes. If I knew a little more, I might have been able to do better. Part fo my problem was that my Mega was completed too close to the start of that campaign, but I did have a little bit of build time to work with before the campaign ended. I was unable to beat any of the Clash of Titans campaign.
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